About This Game Instead of writing more about why we think this game is great we decided to let our beta testing community write some comments here."What is Supraball? - imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!"Solomon"So the first thing that I liked was the innovation, there are no games like it."Malaria"The game being a first person sports game made me feel like I was actually on the field playing ball. Also, the fact that everyone on the playing field was an actual person, and not a scripted AI that would change into the player if given the ball, added an element I personally had never seen in a game before Supraball."Skel"F**k yes, I can play football at home!"Silw"The thing that fascinated me the most is the amount of teamwork involved and the kind of creativity you can have while playing this game."Bakes"It's pretty easy to play but hard to master."Olo"Most fascinating is the ability some players have to always create new moves etc."Goku"Different things happen every match, so it's never the same."Dimle"I liked being the last hope for my team and the tense pressure filled moments were amazing. Making a 1v1 save is a really awesome feeling and no other game has given me the same feeling yet."Vendetta"Very precise, accurate, total control. Intense gameplay, nail biting finishes.I can't stop, it's heroin/crack!"Revan 1075eedd30 Title: SupraballGenre: Action, Casual, Free to Play, Indie, SportsDeveloper:Supra GamesPublisher:Supra GamesFranchise:SupraverseRelease Date: 8 Feb, 2019 Supraball Download Nosteam supraball free. supraball forum. supraland supraball player puzzle. supraball fps boost. supraball intel hd graphics. supraland for supraball owners. supraball play online. supraball 16 coins. supraball esport. supraball dead. supraball not working. supraball crash. supraball free. miniminter supraball. supraball controls pc. supraball apk. supraball discord. supraball descargar. supraball requisitos. supraball wymagania. supraball italia. supraball steam charts. supraball lan server. supraball tournament. supraball for mac. supraball league. supraball fps. supraball trainer. supra ball ranks. supraball not working. supraball tips. supraball doesn't work. supraball server status. supraball controls. supraball failed to connect. supraball all coins. supraball tips and tricks. juego supraball. supraball wont launch. supraball offline. supraball mm7games. supraball steam charts. supraball down. supraball can i run it. supraball 2018. supra ball joint boot. supraball requirements. supraball twitter. supraball can't shoot. supra ball pen. supraball wikipedia. supraball vs rocket league. supraball supraland. supraball for mac. supraball review. supraball fps. supraball jugar. supraball vs rocket league. supraball key. supraball fr. supraball goalkeeper. supraball tricks. supraball goalkeeper. supraball game download. supraball private game. supraball pro. supraball mod. supraball commands. requisitos recomendados supraball. supraball fr. supraball low fps Supraball Release 1.0: This is now the release of Supraball and not quite what anyone has expected.We've been working on this for exactly 7 years now and we worked our way into a corner that we see no way out.The UDK engine that we use limits us so much, that it's bordering impossible to debug a lot of problems and our motivation to go on like this is near zero.We're maybe disapointing some players with this, but please read on! In the long run it will be better this way.We now have a game that can be played very well and is a lot of fun if you take it seriously, but it is far from being a polished experience. Given all these circumstances Marenz and I (David) decided to release it as it is. We really want to start over, having learned hundreds of lessons, to make Supraball the game it deserves to be. Knowing how to do things right usually requires having done it wrong before. Trust us, we learned a lot from the many mistakes.The complexity of our current system is way too high. It has way too many separate parts that are very hard to coordinate. The game is hard to update. We want to have the game in one piece, no separate launcher; have it all focussed way more on the core gameplay, not have so much clutter and menu options around it. What we cannot fix is, that in the past 5 years the gaming scene exploded with countless games being released every day, and ever AAA games coming out for free all the time, all trying to get attention. All we can do about it is to not try to please everyone but go more for the hardcore niche player. I have no doubt the gameplay itself will stay unique; no other game can really compare to what Supraball is. I personally couldn't help on the game production anymore in the last 12 months, and in that time I made an entire game (which will be finished within the next month). The production of SupraLAND, using Unreal Engine 4, was such a smooth experience and it turned out to be a polished game without real problems during development. All we really wanna do is make another SupraBALL in this new engine. Not only can this engine solve all the issues that we're having in the production of the past 7 years, I also learned to code in it.A year ago it seemed impossible, but everything I needed to get coded for Supraland I could actually make on my own and I learned so much in the past 12 months. In SupraBALL I could always only do art stuff and for coding related things I always depended on others and was forced to wait and wait and wait. Now I can finally do all the gameplay and menus by myself. I'm really looking forward to do all that for SupraBALL, because I know it can be just as polished as SupraLAND.We expect this release on steam now to automatically generate some buzz, so we'll keep a close eye on what's going on, and maybe we'll do some support updates if it's worth it.Apart from that, we will inform you on our various social media channels the moment we have concrete future plans.If you want to give us feedback please use this form: https://goo.gl/forms/e6i6D9IvO4xN8zI03. Ranked update: Dear Supraballers!We just rolled out ranked play for all players!With just 2500xp you can unlock ranked play and compete in the individual 3v3 and 5v5 ladders.We will try our best to prevent players of different skill groups mixing (although this won't always be possible!). Because of this only official servers will allow ranked play.If you own a Supraball server you can have your server added to the list of official servers by sending us the ip:port of your server so that we can keep it within the rank limits required.. 1:. Update 24. November: - Post-match player review system added (to review a random player sometimes)- Replaced matchmaking progress blobs with progress bar- Admin-banned players are now locked out of the entire game, not only from lobbies. Dev Blog 2. Sept. - First thoughts on the F2P launch and why we're not advertising yet...: Well, we finally did it. Valve gave us a little panic right at the end, but we switched over at the time we had planned.The impressions from new players is good so far. Our recent steam review score has already gone from Mixed to Mostly Positive and there are matches being played constantly. We currently have about ten times as many players as before. I know some were expecting an immediate influx of thousands of players, but what we have is actually desirable in the very short term. Let me explain...There were several question marks over how well our matchmaking system would hold up, and the answer was "could be better". Had we seen thousands of players, this would have left a very bad first impression. With the relatively gentle increase we actually see, we have the opportunity to identify and fix problems before we start trying to make some real noise. As I've mentioned before, we are limited in the scope of the testing we can do, and we knew that the burst of activity would highlight where we went wrong.Here are some of the issues we have seen in the last couple of days and are fixing/have fixed:- Matchmaking queue timer getting reset each time a new player joined.- Players taking a long time to join matches making the system think they had left. Apparently we underestimated how long a slow pc takes to start the game.- Ghost servers in Australia causing matchmaking to fail for Oceania region. Somehow some year-old servers which are out of our control were still running and were flagged as matchmaking servers.- Problems purchasing keys/chests. This is being investigated by Valve.- Routing in South America means our chosen data centre is not able to serve many players with low enough latency.- Dynamic servers starting more slowly than people are prepared to wait.We don't have any officially planned work right now, we are just reacting to issues as quickly as we can. Once the firefighting period is over, we will be trying to increase our visibility, and start getting back to our regularly scheduled development process.--James. Update 14. December 2017: Gameplay changes:- Deflect-Shield turned into Deflector: It now works from all incoming angles - so even if the ball hits you from behind, the ball will get forwarded into the direction you're facing.- Knockout time reduced to half (you have to wait less before you can continue playing)- Camera shake, when taking damage, reduced to 27%, so it's less disorientating- Very Low power charge shots will not be released (to avoid accidental releases when you caught the ball while trying to kick it)- Pull-Catch angle is now much bigger (still smaller than the kick) and the pull cone stays longer (0.135s -> 0.25s), so catching requires less good aiming and timing- Kicking cone now stays longer (0.135s -> 0.25s) so the timing needs to be less preciseOther changes:- If you play the tutorial for the first time, you can close it and pick up where you left off. So you don't need to start from Task 1 when you already had 50% done.- Tutorial now automatically searches a match when you're done- Offline modes are now locked until you beat the tutorial- Improved the look of the kick effect- Improved the look of the pull-catch effect- Fixed that the pull-catch effect didn't play when you caught the ball- Improved the look of the suck effect- Changed look and sound of shield- You can now rotate your camera freely while being knocked out- Kickvoting in ranked matches disabled- Fixed spectators not seeing nametags- Change the way rain and snow work in the maps Pitch_snow and Pitch_rain for better performance- Added confetti at match end podiums- New sound effect when your dash is ready and dash bar flashes- Fixed bug in tutorial where it would get stuck in the keeper task- Fixed bug in tutorial where your teammate would always overcharge and never score and you would get stuck- Reworked deflector task in tutorial- Training courses map (old tutorial) will now be be unlocked as a reward on Level 5- Reaching Level 4 you will now get a notification on Community/Discord- Once you finished your ranked placement matches you will get a notification on Community/Stats- Stats now open with 3v3 as default instead of 5v5 (while we still have 5v5 ranked locked)- Fixed that players get pushed off the end podium if there was a last second goal- Added "add friend" button next to people in the match report- Fixed, that secret coin in momentum challenge of the training course can be unlocked with a dash- Added another secret coin to the training courses (requires new deflector to get it)- A ranked match where not everyone joins is canceled without any ELO loss/win.- Showing "Time left to join" message to players during pre-match mode. 4. May Update: Add local botmatch via "Play Offline"Show player name tags when on podiumMake taunts work on podiumImprove camera rotation when going from 3rd person to 1st person viewFix bug where being KO'd prevented player appearing on podiumFix pawn glitches when returning from KOFix client crash when joining a match where a player is KO'dFix glitchy end-of-match movement
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Updated: Mar 15, 2020
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